It took me years to finally admit to myself that WWF’s first game for the Nintendo Entertainment System, WrestleMania, absolutely sucked. Deep down inside, I always knew it, but that didn’t stop me from playing it for hours on end. I mean, come on. You get to play as Hulk Hogan and Macho Man Randy Savage. What could go wrong? Well, quite a bit actually.
The most frustrating thing about this game for me was figuring out how to pin somebody. Every time I knocked my opponent down and drained his energy, I mashed the buttons at a feverish pace, hoping I would luck out and press the right combination. Thanks to this cool blog written by Alex Knapp over at The Johnson Transcript , I finally know how. (Hit the B button and the right D-pad)
by Alex Knapp
System: Nintendo Entertainment System
By the latter half of the 1980s, the World Wrestling Federation (WWF) was the unquestioned king of pro wrestling. Vince McMahon’s ambitious growth had seen the fed lay waste to the territorial promotions of old, neuter the AWA, and eventually defeat the one promotion that could compete with them nationally, Jim Crockett Promotions (JCP). The era of Hulkamania and the Rock ‘n’ Wrestling Connection was in full swing, wrestlers were appearing on MTV, and WrestleMania III had recently generated unbelievable attendance and buyrate numbers, as millions of paying fans witnessed Hulk Hogan slamming Andre The Giant (all 7,000 pounds of him, brother!).
A central component of the WWF’s success was its ability to ride the waves of the evolutions in media going on at the time. The developments of cable television and…
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Categories: Pro Wrestling